Clash of Realities 2016
14.—16. November 2016, Cologne Game Lab / TH Köln
For the seventh time the Clash of Realities international research conference will be offering the opportunity for an interdisciplinary exchange and dialogue. Experts from the academy, science and research, economics, politics and the game industry will discuss pressing questions concerning the artistic design, technological development, and social perception of digital games, as well as the spreading of games literacy.
Scholars, social scientists, game developers, specialists in education and media, up-and-coming creative talents, students and all those interested in and excited by digital games are invited.
The main day of the 2016 Clash of Realities conference (November 16) featuring internationally renowned speakers will be preceded by a day of summits (November 15), which will include talks, project presentations, panel discussions and workshops.
Mark J.P. Wolf, Concordia University Wisconsin
Thomas Elsaesser, University of Amsterdam
David OReilly, Los Angeles
Colleen Macklin, Parsons School for Design
Miguel Sicart, IT University of Copenhagen
Eric Zimmerman, NYU, Tisch School of the Arts
Attending the conference is free of charge, but admittance will be limited on both days.
Text: Clash of Realities 2016
Bild: Clash of Realities 2015 / Costa Belibasakis