5 Fragen an...
CREW
Über alle Festivaltage hinweg können Besucher C.a.p.e, die virtuelle 360°-Performance von CREW, erleben. Hier beantwortet das belgische Künstlerkollektiv um Eric Joris unsere 5 Fragen!
Please introduce yourself: What do you do & why?
»The dream of dwelling into each others bodies and thoughts is as old as the human brain. For me it started with drawing while I moved within a three dimensional picture. Later, I even caressed the pixels, physically. Now, with CREW, we step into each other's bodies, move, breath, act within them.
Could we also swap identities? Can we mediate intimacy?
Will theatre allow us to dwell in this a-moral zone?« Eric Joris
From your point of view, what is the ›special thing‹ about digital games?
The point of view, the narrative, the bodily engagement.
When or in which context did you play games the last time - and what did you play?
Memory of a Broken Dimension. With this games you step into a noisy, black-and-white storm of pixelation. It has a high artistic value and it is simply about ›how to see‹. The more you concentrate, the more you’ll start to train your eyes in a certain way; to see or perceive things.
Do you have any favourite role / character in a game? If so, why?
Mario. He is a hero, created by Japanese video game designer Shigeru Miyamoto, that goes on an adventure to save Princess Peach. For sentimental reasons.
You shouldn’t miss out on Next Level 2016 because …
In the words of the great Mohammed Ali : »Impossible is just a big word thrown around by small men who find it easier to live in the world they've been given than to explore the power they have to change it. Impossible is not a fact. It's an opinion. Impossible is not a declaration. It's a dare. Impossible is potential. Impossible is temporary. Impossible is nothing.«